The Dungeon (pedit5)

The Dungeon, perhaps better known by its file name pedit5, is the first computer role-playing game and the progenitor of the dungeon crawl genre. It was developed over a four to six week period in the Fall and Winter of 1975 by Reginald "Rusty" Rutherford III for the PLATO system at UIUC. The file name refers to the fifth slot owned by the Population and Energy Group.

The game takes place in a dungeon. The player character is a combination of a fighter, a mage, and a cleric, as they appear in the first edition of Dungeons & Dragons. The goal of the game is to amass 20,000 experience points and then safely exit the dungeon. Experience points can be earned by finding treasure and slaying monsters.

You can watch my world record speedruns of The Dungeon here.

Creating a Character

At the beginning of the game, you are given a random character with four attributes, each with a value between 3 and 18:

Specific details about each attribute are in the game's manual.

It is possible to randomize stats again by pressing BACK and then LAB.

The most important thing to know is that values between 7 and 15 for strength and intelligence and between 7 and 14 for constitution are the "default" values and don't modify gameplay. When I was randomizing my characters, I looked for 7+ strength, 7+ intelligence, 6+ constitution, 12+ dexterity, and 6+ health.

Leveling Up

As you gain experience points, your character gains the following bonuses:

Rewards for experience points are not applied until you exit the dungeon, so it is a good idea to do so often. If you choose to create a temporary character at the beginning of the game, you can press BACK after leaving the dungeon to immediately re-enter with the same character.

Treasure

The following treasure can be found in the dungeon:

Navigating the Dungeon

The dungeon is composed of rooms and corridors separated by doors. Some doors are hidden and only have a small chance of revealing themselves as you pass. Some rooms contain treasure, monsters, or both. The format of the maze is the same every time, but the locations of monsters and treasure are randomized for each character. Additionally, there is a chance that a monster will appear after each time that you make a certain number of moves - even in corridors and rooms that you have already explored. In order to pass through a door, you must break it down. It is possible to break down hidden doors that you cannot see.

The following map of the dungeon is a slightly modified version of one created by Nathan Mahney (the original version was missing some secret doors).

A map of the maze in The Dungeon.

I have numbered the rooms and categorized them into the following routes:

  1. Rooms 1-11.
  2. Rooms 12-17.
  3. Rooms 18-26.
  4. Rooms 27-37.
  5. Rooms 38-44.
  6. Rooms 45-53.
  7. Rooms 54-64.
  8. Rooms 65-70.
  9. Rooms 71-87.
  10. Rooms 88-102.
  11. Rooms 103-112.
  12. Rooms 113-131.
  13. Rooms 132-142.

The rooms are numbered in the order that I would recommend exploring them. It is unlikely that it would take you more than about 70 rooms of exploring to win the game. The routes are designed to make a loop where possible so that they can be exited safely. Additionally, several are designed such that it is easy to continue from one to another (in case you have no reason to return to the exit yet).

Spells

The basic mage spells are:

The advanced mage spells are:

The basic cleric spells are:

The advanced cleric spells are:

Specific details about each spell are in the game's manual. The spells that aren't listed here (and are listed with an asterisk in the game's manual) aren't implemented.

If you have them, I recommend casting speed and protection from evil upon entering the dungeon, as the former doubles the duration of the latter.

Combat

When you encounter a monster, you have the following options:

Monsters are grouped into the following categories:

Specific details about each monster are in the game's manual.

I used the following combat strategy, which is a modified version of the one published by the CRPG addict:

It is not possible to win against a significant portion of the possible monsters on a fresh character.

The victory cutscene in The Dungeon.